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Economy

Resources & Economy

Understanding credits, food, production, and research output.

Your empire runs on four key resources, all generated by your colonies each turn.

Credits

Credits fund building and fleet maintenance. Both are based on production cost (cost / 50 per turn). Governance techs reduce building maintenance while engineering techs reduce fleet maintenance. A negative credit balance risks losing ships.

Food

Food sustains your population and enables growth. Each colony needs sufficient food for its population. Surplus food is shared empire-wide and enables population growth and migration.

Production

Production builds ships and structures. Each colony's production is local — assign workers to production and build structures that boost output for faster construction.

Research

Research points from all colonies are pooled together to progress your currently selected technology. More research-focused colonies and buildings accelerate your tech advantage.

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