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Colonies

Colonization

Founding new colonies on distant worlds using colony ships.

To establish a colony in a new star system, you need a colony ship. Build one at any colony with a shipyard, then send it to an uncolonized habitable planet.

Colony Ships

Colony ships are unarmed transport vessels designed to carry settlers and supplies. When they arrive at a habitable planet, they are converted into the colony's initial infrastructure.

Auto Colony Dispatch

When viewing an uncolonized habitable planet, you can click "Build & Send Colony Ship" to automate the entire process. The game finds your nearest shipyard, queues a colony ship build, and once complete, automatically sends the ship to colonize the target world.

  • Requires colony ship technology and at least one shipyard with build capacity.
  • The nearest shipyard with available queue space and sufficient population is chosen automatically.
  • Build progress and transit status are shown on the target planet's card.
  • If the target is colonized by another faction before your ship arrives, the ship remains idle at the destination.

Choosing a World

  • Check habitability for your faction before sending a colony ship.
  • Higher habitability planets grow faster and produce more.
  • Look for systems with multiple habitable planets for migration potential.
  • Mineral and gaia worlds offer excellent resource bonuses.

Logistics Penalty

Colonies far from your other territories suffer a logistics penalty that reduces all resource output. The penalty is based on how many star system hops separate the colony from your nearest other colony.

  • 0-1 hops from nearest colony: No penalty.
  • 2 hops away: -10% output.
  • 3 hops away: -20% output.
  • 4 hops away: -30% output.
  • Maximum penalty: -50% output for very remote colonies.
  • Expanding along connected starlanes keeps your territory efficient.
  • The logistics penalty is shown in the colony detail panel.

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